Developing a portfolio of CGI fluid and pyro simulations in Houdini 16.

Final Output

Final Pyro Simulations

Final Fluid Simulation

Learning To Create Fire – Fire Breath: Part 3

Learning To Create Fire – Fire Breath: Part 2

Learning To Create Fire – Fire Breath: Part 1

Learning To Create Fire – Campfire Scene: Part 2

Learning To Create Fire – Campfire Scene: Part 1

Learning To Create Fire – Pyro Overview

Why Use VFX?

Testing Render Settings

Sourcing the Boat Geometry

Fluid Simulation – Sourcing the Reference Footage

Learning To Create An Ocean – Scene Prep, Materials and Rendering

Learning To Create An Ocean – Simulating Mist

Learning To Create An Ocean – Adding Whitewater to the Ocean

Learning To Create An Ocean – Simulating a Boat on an Ocean

Learning To Create An Ocean – Large Scale Oceans in Houdini 16

Learning To Create An Ocean – The Principles of Oceans

Learning To Create An Ocean – FLIP Fluids

Node Based Procedural Workflow

Introduction

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